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Addressed a glowing issue with the Gunzerker Skin of Steel skin. Further corrected the alignment of holographic sights on pistols. Addressed an issue where completed repeatable missions would not show text in the mission acceptance screen. Addressed an issue where defendable targets would not have a health bar Released October 22, Update v1.
Two more bank storage space upgrades, at and Eridium respectively. Added Zoom amount to weapon cards. Rarity of loot drop rates have been increased for enemies level 61 and above Enemy health regen in Ultimate Vault Hunter Mode increased for enemies level 61 and above. Addressed an issue that could cause credits music to continue for some players when the credits were exited early. Set the "Surprise! Addressed an issue that could cause loot dropped from Terramorphous to not be pick-up-able or visible to all players. Addressed an issue where the user could lose functionality of their weapon as a Psycho when activating Buzz Axe Rampage and Hellfire Halitosis simultaneously right before being killed.
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Addressed an issue that would sometimes grant players two sets of rewards for completing one mission. Addressed an exploit that allowed players to "win" a duel by killing themselves with environmental damage. Addressed an issue causing the Death Mark symbol on the Sheriff of Lynchwood to appear in the wrong location.
Addressed an exploit that could allow players to increase their skill points beyond intended amounts. Added safeguards to better protect players against hacked items and weapons -- invalid items will now be automatically removed from a player's inventory. Addressed an issue that stopped players from loading inside the Natural Selection Annex if they saved and quit there without completing a specific objective of the Wildlife Preservation mission. Disabled the daily lockout for raid bosses Shoved The Warrior off into the abyss after he dies so that players can always grab loot that he might otherwise have been sitting on.
Addressed an issue that could cause players to lose control of their characters when using certain telescopes simultaneously in a multiplayer game. Addressed a few issues that could cause BNK-3R to get stuck or otherwise not complete his death animation properly. Addressed an issue causing E-Tech weapons given as mission rewards to show up as the wrong rarity.
Increased the Eridium required to enter Terramorphous's den. Addressed an issue causing Flynt to sometimes not jump down and engage the player.
Saved the player's vehicle skin choice so that it doesn't have to be re-chosen in each new play session. Addressed an issue that could sometimes cause items acquired via SHiFT to be capped incorrectly at level Addressed an issue where Seraph and Torgue vending machines were unresponsive to mouse input.
Addressed an exploit where clients could dupe items in a trade duel. Addressed a problem where the SHiFT account screen would sometimes not respond to input if players were using a gamepad but Steam was not in Big Picture mode. Addressed an issue causing the Home and End keys to not update the customization preview when using a customization station. Captain Scarlett DLC Addressed an issue that could cause players to be stuck under the world when traveling to a new zone while in the destroyed hovercraft in Captain Scarlett content.
Sir Hammerlock's Big Game Hunt Sir Hammerlock DLC Addressed an issue where players could get slowed for the duration of a game session if they left an area after being slowed by a witch doctor. Tiny Tina DLC Addressed the timing of some effects when transitioning from bright, sunny skies to dark and brooding ones and vice versa.
Tiny Tina DLC Addressed an issue that could cause the player to be unable to progress if taking an alternate route to Flamerock Refuge. Tiny Tina DLC Addressed an issue causing client players in a multiplayer game to not see magical effects when activating the "My Dead Brother" mission. Addressed an issue that could result in players being stuck at the beginning of the game in True Vault Hunter Mode and unable to complete any missions.see url
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Addressed an issue that could cause an incorrect waypoint to be displayed for the mission "Hidden Journals". Equipment Addressed the Pot'O'Gold shield to drop items correctly when the player is damaged while wearing it. Addressed audio from Booster and Adaptive shields not playing during co-op games. Addressed certain projectiles such as rockets fired from a Tunguska sometimes passing through objects instead of detonating on them. Addressed an issue causing some assault rifle barrels to give lower damage bonuses than intended. Addressed the Blood of Terramorphous and Blood of the Seraphs relics to no longer be capped at level Addressed an issue causing item cards to sometimes show incorrect critical hit modifiers for weapons.
Addressed an issue causing alignment of sights on certain pistols to be incorrect when zoomed in. Addressed the "Breath of the Seraphs" relic to scale above level Characters Addressed an issue where the Psycho could get stuck and not animate when killed in a certain way. Addressed an issue where client Psycho players would sometimes not play the fire breathing animation when activating Hellfire Halitosis and Buzz Axe Rampage at the same time.
Addressed an issue that could cause clients playing as Psychos to retain the buzzaxe in their hands if the action skill ended while they were on a ladder. Addressed an exploit causing Mechromancer's Discord skill to stay active after respeccing. Addressed Zer0's Kunai skill stacking to higher damage amounts that intended under certain conditions. Addressed an issue that could cause the Gunzerker to have two weapons attached to his right hand when his action skill was deactivated in a certain way.
Addressed an issue causing Psychos using the Raving Retribution skill to be chattier than intended. Addressed an issue where the Psycho would sometimes not be put into the down state when applying the "Redeem the Soul" skill. Removed some challenges Psycho players are unable to complete due to Krieg's heft.
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Addressed players using alternate control schemes being unable to perform certain actions such as the Psycho's dynamite toss or the Assassin's action skill melee. Addressed an issue that could cause the Psycho's Hellfire Halitosis visual effects to persist indefinitely. Addressed the Reset Skill Tree prompt in customization stations showing incorrect totals for the Psycho.
Released June 27, General Fixed an issue that caused the game to crash after the player had more than missions in their mission log. Added the ability to preview and purchase add-on characters from the 'New Game' character selection screen and when joining another player's game and choosing your character. Added un-purchased campaign add-ons to the Fast Travel station list to streamline the ability to purchase the new content. These locations appear with an asterisk next to their names. Released June 18, General Added support and compatibility for upcoming add-on content.
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Fixed an issue where bank and stash capacity could be exceeded. Added a preview of available premium customizations when using a customization station so that players can see what a purchased head or skin would look like before buying. Fixed an exploit where players could become invincible occasionally through the Siren's Res skill. Fixed an issue that prevented players from choosing a new customization from SHiFT when creating a character immediately after redeeming a customization code. Players are now able to type a "c" in their player name without causing the "load a character" overlay to appear while starting a New Game.
Missions Fixed issues with the following missions that could cause players to get stuck or not be able to complete them: Bad Hair Day Best Minion Ever Fixed a bug that could cause the "Wildlife Preservation" mission boss to sometimes continue fighting after the encounter in Ultimate Vault Hunter Mode.
Equipment Fixed a bug that caused the player's grenade count to not be saved properly if they were using a Grenadier class mod. Fixed a bug causing Seraph items of the day to incorrectly be capped at level Rebalanced the Gunzerker's Titan class mod to be more in line other Gunzerker class mods. Fixed an issue where the Evolution shield could incorrectly list a Recharge Delay of 0. Fixed audio from Impact shields not playing when connected to another player.
Fixed an issue causing audio distortion in some cases when a transfusion projectile got stuck inside an object. In this mode, you will always start in Southern Shelf at Cleaning Up the Berg and may reset your playthrough progress as often as you like without losing any items, levels, or stats.
All enemies are significantly more difficult in this playthrough, but the loot quality has increased accordingly. Rumor has it there is an entirely new rarity of loot out there for high-level players. Added new items to the Black Market: One additional ammo upgrade for each ammo type, at 50 Eridium each.
Two more backpack storage space upgrades, at 50 and Eridium respectively. Two more bank storage space upgrades, at 50 and Eridium respectively.